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105
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WECWIS
2005
IEEE
143views ECommerce» more  WECWIS 2005»
15 years 6 months ago
A Groves Mechanism Approach to Decentralized Design of Supply Chains
In this paper, a generic optimization problem arising in supply chain design is modeled in a game theoretic framework and solved as a decentralized problem using a mechanism desig...
Dinesh Garg, Yadati Narahari, Earnest Foster, Deva...
DATE
2010
IEEE
126views Hardware» more  DATE 2010»
15 years 4 months ago
Scenario-based analysis and synthesis of real-time systems using uppaal
Abstract. We propose an approach to scenario-based analysis and synthesis of real-time embedded systems. The inter-process behaviors of a system are modeled as a set of driving uni...
Kim Guldstrand Larsen, Shuhao Li, Brian Nielsen, S...
119
Voted
FLAIRS
2004
15 years 2 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
73
Voted
HICSS
2007
IEEE
86views Biometrics» more  HICSS 2007»
15 years 7 months ago
Digital Consumer Networks and Producer-Consumer Collaboration: Innovation and Product Development in the Digital Entertainment I
This paper examines new forms of collaboration between producers and consumers that are emerging in the digital entertainment space. Taking the case of the video-game industry, we...
Reina Y. Arakji, Karl Reiner Lang
188
Voted
VLDB
2007
ACM
105views Database» more  VLDB 2007»
16 years 27 days ago
Using a distributed quadtree index in peer-to-peer networks
Abstract Peer-to-peer (P2P) networks have become a powerful means for online data exchange. Currently, users are primarily utilizing these networks to perform exact-match queries a...
Egemen Tanin, Aaron Harwood, Hanan Samet