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134
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INFOCOM
2006
IEEE
15 years 9 months ago
Bottleneck Routing Games in Communication Networks
—We consider routing games where the performance of each user is dictated by the worst (bottleneck) element it employs. We are given a network, finitely many (selfish) users, eac...
Ron Banner, Ariel Orda
133
Voted
MASCOTS
2001
15 years 4 months ago
An Evaluation of Grouping Techniques for State Dissemination in Networked Multi-User Games
In a distributed multi-user game, entities need to communicate their state information to other entities. Usually only a subset of the game's entities are interested in infor...
Li Zou, Mostafa H. Ammar, Christophe Diot
116
Voted
SIGECOM
2003
ACM
124views ECommerce» more  SIGECOM 2003»
15 years 8 months ago
Coalitional games on graphs: core structure, substitutes and frugality
We study mechanisms that can be modelled as coalitional games with transferable utilities, and apply ideas from mechanism design and game theory to problems arising in a network d...
Rahul Garg, Vijay Kumar, Atri Rudra, Akshat Verma
146
Voted
CHI
2011
ACM
14 years 7 months ago
Guess who?: enriching the social graph through a crowdsourcing game
Despite the tremendous popularity of social network sites both on the web and within enterprises, the relationship information they contain may be often incomplete or outdated. We...
Ido Guy, Adam Perer, Tal Daniel, Ohad Greenshpan, ...
114
Voted
NETCOOP
2009
Springer
15 years 10 months ago
An Anonymous Sequential Game Approach for Battery State Dependent Power Control
Piotr Wiecek, Eitan Altman, Yezekael Hayel