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» Game Refinement Relations and Metrics
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TCIAIG
2010
13 years 1 months ago
Modeling Player Experience for Content Creation
In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
OZCHI
2005
ACM
13 years 12 months ago
Do physiological data relate to traditional usability indexes?
Task performance data and subjective assessment data are widely used as usability measures in the human-computer interaction (HCI) field. Recently, physiology has also been explor...
Tao Lin, Masaki Omata, Wanhua Hu, Atsumi Imamiya
CIKM
2009
Springer
13 years 7 months ago
Improving search engines using human computation games
Work on evaluating and improving the relevance of web search engines typically use human relevance judgments or clickthrough data. Both these methods look at the problem of learni...
Hao Ma, Raman Chandrasekar, Chris Quirk, Abhishek ...
WINE
2010
Springer
149views Economy» more  WINE 2010»
13 years 4 months ago
Winner-Imposing Strategyproof Mechanisms for Multiple Facility Location Games
We study Facility Location games, where a number of facilities are placed in a metric space based on locations reported by strategic agents. A mechanism maps the agents' locat...
Dimitris Fotakis, Christos Tzamos
JCSS
2002
199views more  JCSS 2002»
13 years 6 months ago
A Constant-Factor Approximation Algorithm for the k-Median Problem
We present the first constant-factor approximation algorithm for the metric k-median problem. The k-median problem is one of the most well-studied clustering problems, i.e., those...
Moses Charikar, Sudipto Guha, Éva Tardos, D...