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AAAI
2010
15 years 27 days ago
Algorithms for Finding Approximate Formations in Games
Many computational problems in game theory, such as finding Nash equilibria, are algorithmically hard to solve. This limitation forces analysts to limit attention to restricted su...
Patrick R. Jordan, Michael P. Wellman
100
Voted
DM
2002
86views more  DM 2002»
15 years 15 days ago
A chip-firing game and Dirichlet eigenvalues
We consider a variation of the chip-firing game in a induced subgraph S of a graph G. Starting from a given chip configuration, if a vertex v has at least as many chips as its deg...
Fan R. K. Chung, Robert B. Ellis
COMPGEOM
2006
ACM
15 years 6 months ago
Plane embeddings of planar graph metrics
Embedding metrics into constant-dimensional geometric spaces, such as the Euclidean plane, is relatively poorly understood. Motivated by applications in visualization, ad-hoc netw...
MohammadHossein Bateni, Mohammad Taghi Hajiaghayi,...
ICSE
2000
IEEE-ACM
15 years 4 months ago
Software metrics: roadmap
Software metrics as a subject area is over 30 years old, but it has barely penetrated into mainstream software engineering. A key reason for this is that most software metrics act...
Norman E. Fenton, Martin Neil
CHI
2007
ACM
16 years 1 months ago
User-centered design gymkhana
The User-centered design (UCD) Gymkhana is a tool for human-computer interaction practitioners to demonstrate through a game the key user-centered design methods and how they inte...
Muriel Garreta Domingo, Magí Almirall Hill,...