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103
Voted
ATAL
2008
Springer
15 years 2 months ago
Stochastic search methods for nash equilibrium approximation in simulation-based games
We define the class of games called simulation-based games, in which the payoffs are available as an output of an oracle (simulator), rather than specified analytically or using a...
Yevgeniy Vorobeychik, Michael P. Wellman
86
Voted
EMNLP
2008
15 years 2 months ago
Online Word Games for Semantic Data Collection
Obtaining labeled data is a significant obstacle for many NLP tasks. Recently, online games have been proposed as a new way of obtaining labeled data; games attract users by being...
David Vickrey, Aaron Bronzan, William Choi, Aman K...
113
Voted
ATAL
2010
Springer
15 years 1 months ago
Joint process games: from ratings to wikis
We introduce a game setting called a joint process, where the history of actions determine the state, and the state and agent properties determine the payoff. This setting is a sp...
Michael Munie, Yoav Shoham
110
Voted
BCSHCI
2009
14 years 10 months ago
From the gaming experience to the wider user experience
In this paper we discuss the different elements of the gaming experience and their relation to other concepts within HCI. The objective is to showcase how the different elements t...
Eduardo H. Calvillo Gámez, Paul A. Cairns, ...
KDD
2009
ACM
180views Data Mining» more  KDD 2009»
16 years 1 months ago
Using graph-based metrics with empirical risk minimization to speed up active learning on networked data
Active and semi-supervised learning are important techniques when labeled data are scarce. Recently a method was suggested for combining active learning with a semi-supervised lea...
Sofus A. Macskassy