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122
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ATAL
2006
Springer
15 years 4 months ago
Learning to commit in repeated games
Learning to converge to an efficient, i.e., Pareto-optimal Nash equilibrium of the repeated game is an open problem in multiagent learning. Our goal is to facilitate the learning ...
Stéphane Airiau, Sandip Sen
134
Voted
WINE
2005
Springer
139views Economy» more  WINE 2005»
15 years 6 months ago
Price of Anarchy, Locality Gap, and a Network Service Provider Game
In this paper, we define a network service provider game. We show that the price of anarchy of the defined game can be bounded by analyzing a local search heuristic for a related...
Nikhil R. Devanur, Naveen Garg, Rohit Khandekar, V...
89
Voted
CHI
2005
ACM
16 years 1 months ago
Assessing differential usage of usenet social accounting meta-data
We describe a usage study of Netscan\Tech, a system that generates and publishes daily a range of social metrics across three dimensions: newsgroup, author, and thread, for a set ...
A. J. Bernheim Brush, Xiaoqing Wang, Tammara Combs...
131
Voted
INFOCOM
2009
IEEE
15 years 7 months ago
On the Market Power of Network Coding in P2P Content Distribution Systems
Abstract—Network coding is emerging as a promising alternative to traditional content distribution approaches in P2P networks. By allowing information mixture in peers, it simpli...
Xinyu Zhang, Baochun Li
102
Voted
ISVC
2005
Springer
15 years 6 months ago
Riemannian Mean Curvature Flow
In this paper we explicitly derive a level set formulation for mean curvature flow in a Riemannian metric space. This extends the traditional geodesic active contour framework whi...
Raúl San José Estépar, Steven...