We consider the problem of inter-cluster routing between cluster heads via intermediate sensor nodes in a hierarchical sensor network. Sensor nodes having limited and unreplenishab...
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
This paper describes an application of a Game Development Framework (GDF) Microsoft XNA in software architecture (SA) course at Norwegian University of Science and Technology (NTN...
: Massively Multiplayer Online Games (MMOGs) gradually become one of the most popular internet applications. Traditional client-server architecture is widely used in MMOGs’ deplo...
Abstract. We consider the minimum-time reachability problem in concurrent two-player timed automaton game structures. We show how to compute the minimum time needed by a player to ...
Thomas Brihaye, Thomas A. Henzinger, Vinayak S. Pr...