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77
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IJUFKS
2010
77views more  IJUFKS 2010»
14 years 10 months ago
How to Handle Interval solutions for Cooperative Interval Games
Interval uncertainty affects our decision making activities on a daily basis making the data structure of intervals of real numbers more and more popular in theoretical models and...
Rodica Branzei, Stef Tijs, S. Z. Alparslan Gö...
128
Voted
EDUTAINMENT
2007
Springer
15 years 7 months ago
Interactive Composition of 3D Faces for Virtual Characters
As many 3D on-line games appear, there is an increased need for simple and efficient techniques to create many new faces. This paper presents a new algorithm to composite 3D faces ...
Haeyoung Lee, Sungyeol Lee
AAAI
2007
15 years 3 months ago
Visualization and Adjustment of Evaluation Functions Based on Evaluation Values and Win Probability
We present a method of visualizing and adjusting the evaluation functions in game programming in this paper. It is widely recognized that an evaluation function should assign a hi...
Shogo Takeuchi, Tomoyuki Kaneko, Kazunori Yamaguch...
106
Voted
GRAPHICSINTERFACE
2009
14 years 10 months ago
Heart rate control of exercise video games
Exercise video games combine entertainment and physical movement in an effort to encourage people to be more physically active. Multiplayer exercise games take advantage of the mo...
Tadeusz Stach, T. C. Nicholas Graham, Jeffrey Yim,...
85
Voted
WOLLIC
2007
Springer
15 years 6 months ago
Hydra Games and Tree Ordinals
Hydra games were introduced by Kirby and Paris, for the formulation of a result which is independent from Peano arithmetic but depends on the transfinite structure of 0. Tree ordi...
Ariya Isihara