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WINE
2007
Springer
161views Economy» more  WINE 2007»
15 years 6 months ago
New Algorithms for Approximate Nash Equilibria in Bimatrix Games
Abstract. We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-player games. We provide a new polynomial time algorithm that achieves ...
Hartwig Bosse, Jaroslaw Byrka, Evangelos Markakis
91
Voted
PODC
2003
ACM
15 years 6 months ago
On a network creation game
We introduce a novel game that models the creation of Internet-like networks by selfish node-agents without central design or coordination. Nodes pay for the links that they esta...
Alex Fabrikant, Ankur Luthra, Elitza N. Maneva, Ch...
89
Voted
ACMACE
2008
ACM
15 years 2 months ago
Photogeist: an augmented reality photography game
In this paper, we present Photogeist, a photography-based augmented reality game in which players use a physical handheld camera device to take pictures of floating virtual ghosts...
Cody Watts, Ehud Sharlin
88
Voted
GAMEON
2007
15 years 2 months ago
Agent Based Virtual Tutorship and E-Learning Techniques Applied to a Business Game Built on System Dynamics
An advanced Business Game is presented in the paper, built on the methodology of System Dynamics. It can be used for cognitive learning and knowledge transmission in schools and U...
Marco Remondino
127
Voted
CANDC
2011
ACM
14 years 22 days ago
Perception, insight, and creativity in paradigm, a game of pattern exploration
This paper discusses Paradigm, a game of intuition and pattern exploration. We offer a sample case study aimed at illustrating the game’s relevance as a microdomain for studying...
William W. York, David C. Bender