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ATAL
2008
Springer
15 years 2 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...
ICST
2009
IEEE
14 years 10 months ago
Timed Testing under Partial Observability
This paper studies the problem of model-based testing of real-time systems that are only partially observable. We model the System Under Test (SUT) using Timed Game Automata (TGA)...
Alexandre David, Kim Guldstrand Larsen, Shuhao Li,...
92
Voted
COLING
2008
15 years 2 months ago
Japanese Dependency Parsing Using a Tournament Model
In Japanese dependency parsing, Kudo's relative preference-based method (Kudo and Matsumoto, 2005) outperforms both deterministic and probabilistic CKY-based parsing methods....
Masakazu Iwatate, Masayuki Asahara, Yuji Matsumoto
ATAL
2009
Springer
15 years 7 months ago
Computing optimal randomized resource allocations for massive security games
Predictable allocations of security resources such as police officers, canine units, or checkpoints are vulnerable to exploitation by attackers. Recent work has applied game-theo...
Christopher Kiekintveld, Manish Jain, Jason Tsai, ...
107
Voted
PDC
2004
ACM
15 years 6 months ago
Facilitating collaboration through design games
In recent years both companies and research communities call for collaborative work practices and user-centered approaches in various design fields. There are several challenges a...
Eva Brandt, Jörn Messeter