We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
This paper studies the problem of model-based testing of real-time systems that are only partially observable. We model the System Under Test (SUT) using Timed Game Automata (TGA)...
Alexandre David, Kim Guldstrand Larsen, Shuhao Li,...
In Japanese dependency parsing, Kudo's relative preference-based method (Kudo and Matsumoto, 2005) outperforms both deterministic and probabilistic CKY-based parsing methods....
Predictable allocations of security resources such as police officers, canine units, or checkpoints are vulnerable to exploitation by attackers. Recent work has applied game-theo...
Christopher Kiekintveld, Manish Jain, Jason Tsai, ...
In recent years both companies and research communities call for collaborative work practices and user-centered approaches in various design fields. There are several challenges a...