Sciweavers

1683 search results - page 34 / 337
» Game Theory Basics
Sort
View
91
Voted
CADE
2006
Springer
16 years 1 months ago
Automating Proofs in Category Theory
Abstract. We introduce a semi-automated proof system for basic category-theoretic reasoning. It is based on a first-order sequent calculus that captures the basic properties of cat...
Dexter Kozen, Christoph Kreitz, Eva Richter
110
Voted
JMLR
2010
99views more  JMLR 2010»
14 years 7 months ago
An Efficient Explanation of Individual Classifications using Game Theory
We present a general method for explaining individual predictions of classification models. The method is based on fundamental concepts from coalitional game theory and prediction...
Erik Strumbelj, Igor Kononenko
ECAI
2006
Springer
15 years 4 months ago
Cheating Is Not Playing: Methodological Issues of Computational Game Theory
Abstract. Computational Game Theory is a way to study and evaluate behaviors using game theory models, via agent-based computer simulations. One of the most known example of this a...
Bruno Beaufils, Philippe Mathieu
DSN
2011
IEEE
14 years 16 days ago
Applying game theory to analyze attacks and defenses in virtual coordinate systems
—Virtual coordinate systems provide an accurate and efficient service that allows hosts on the Internet to determine latency to arbitrary hosts based on information provided by ...
Sheila Becker, Jeff Seibert, David Zage, Cristina ...
102
Voted
AI
2007
Springer
15 years 27 days ago
What evolutionary game theory tells us about multiagent learning
This paper discusses If multi-agent learning is the answer, what is the question? [Y. Shoham, R. Powers, T. Grenager, If multiagent learning is the answer, what is the question? A...
Karl Tuyls, Simon Parsons