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93
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DIGRA
2005
Springer
15 years 6 months ago
End of story? Quest, narrative and enactment in computer games
Espen Aarseth recently claimed that all games referred to as ’narrative games’ could better be described as ’quest games’. The writer of this paper suggests that Max Payne...
Anders Sundnes Løvlie
CORR
2007
Springer
148views Education» more  CORR 2007»
15 years 23 days ago
Linear time algorithms for Clobber
We prove that the single-player game clobber is solvable in linear time when played on a line or on a cycle. For this purpose, we show that this game is equivalent to an optimizat...
Vincent D. Blondel, Julien M. Hendrickx, Raphael M...
108
Voted
EOR
2007
109views more  EOR 2007»
15 years 23 days ago
Accessibility in oriented networks
The aim of this work is to present a numerical measure of the importance of each player in a cooperative game when the cooperation possibilities are limited according to the links...
Rafael Amer, José Miguel Giménez, An...
AISC
2008
Springer
15 years 2 months ago
High-Level Theories
We introduce high-level theories in analogy with high-level programming languages. The basic point is that even though one can define many theories via simple, low-level axiomatiza...
Jacques Carette, William M. Farmer
CSL
2008
Springer
15 years 2 months ago
Model Transformations in Decidability Proofs for Monadic Theories
We survey two basic techniques for showing that the monadic second-order theory of a structure is decidable. In the first approach, one deals with finite fragments of the theory (g...
Wolfgang Thomas