Sciweavers

1683 search results - page 49 / 337
» Game Theory Basics
Sort
View
119
Voted
CEEMAS
2003
Springer
15 years 6 months ago
On a Dynamical Analysis of Reinforcement Learning in Games: Emergence of Occam's Razor
Modeling learning agents in the context of Multi-agent Systems requires an adequate understanding of their dynamic behaviour. Usually, these agents are modeled similar to the diļ¬...
Karl Tuyls, Katja Verbeeck, Sam Maes
174
Voted

Publication
640views
17 years 1 days ago
Foundations of Mechanism Design: A Tutorial - Part 1: Key Concepts and Classical Results
Foundations of Mechanism Design: A Tutorial - Part 1: Key Concepts and Classical Results
Dinesh Garg, Y Narahari, Sujit Gujar
117
Voted

Lecture Notes
357views
17 years 7 hour ago
Online Mechanisms
in Algorithmic Game Theory, Noam Nisan, Tim Roughgarden, Eva Tardos and Vijay Vazirani (eds.), Chapter 16, Cambrige University Press, 2007
David Parkes
93
Voted
ENTCS
2006
110views more  ENTCS 2006»
15 years 25 days ago
First Steps in Synthetic Computability Theory
Computability theory, which investigates computable functions and computable sets, lies at the foundation of computer science. Its classical presentations usually involve a fair a...
Andrej Bauer
123
Voted
FORMATS
2007
Springer
15 years 4 months ago
Efficient On-the-Fly Algorithms for Partially Observable Timed Games
In this paper, we review some recent results on the efficient synthesis of controllers for timed systems. We first recall the basics of controller synthesis for timed games and the...
Franck Cassez