This paper presents the design of an architecture for narrative games with story-puzzles like classic graphic adventures. The system is able to create new short stories in each se...
In many computer games narrative is a core component with the game centering on an unfolding, interactive storyline which both motivates and is driven by the game-play. Analyzing n...
— This paper develops a hierarchical iterative OSNR algorithm based on a game theory framework. A Nash game is formulated between channels with channel utility related to maximiz...
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Abstract--The theory of arrays is ubiquitous in the context of software and hardware verification and symbolic analysis. The basic array theory was introduced by McCarthy and allow...