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DIGRA
2005
Springer
15 years 6 months ago
A Game Architecture for Emergent Story-Puzzles in a Persistent World
This paper presents the design of an architecture for narrative games with story-puzzles like classic graphic adventures. The system is able to create new short stories in each se...
Federico Peinado, Pedro Pablo Gómez-Mart&ia...
IWEC
2010
15 years 2 months ago
Analyzing Computer Game Narratives
In many computer games narrative is a core component with the game centering on an unfolding, interactive storyline which both motivates and is driven by the game-play. Analyzing n...
Clark Verbrugge, Peng Zhang
GLOBECOM
2006
IEEE
15 years 7 months ago
Hierarchical Iterative Algorithm for a Coupled Constrained OSNR Nash Game
— This paper develops a hierarchical iterative OSNR algorithm based on a game theory framework. A Nash game is formulated between channels with channel utility related to maximiz...
Lacra Pavel
IE
2007
15 years 2 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
FMCAD
2009
Springer
15 years 4 months ago
Generalized, efficient array decision procedures
Abstract--The theory of arrays is ubiquitous in the context of software and hardware verification and symbolic analysis. The basic array theory was introduced by McCarthy and allow...
Leonardo Mendonça de Moura, Nikolaj Bj&osla...