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DIGRA
2005
Springer
15 years 6 months ago
Designing Goals for Online Role-Players
The increasing popularity of persistent worlds and the predicted rise of pervasive gaming, both having a strong inherent potential for role-playing, stress a classical challenge o...
Markus Montola
ATAL
2007
Springer
15 years 7 months ago
Policy recognition for multi-player tactical scenarios
This paper addresses the problem of recognizing policies given logs of battle scenarios from multi-player games. The ability to identify individual and team policies from observat...
Gita Sukthankar, Katia P. Sycara
FSTTCS
2008
Springer
15 years 2 months ago
Banach-Mazur Games on Graphs
We survey determinacy, definability, and complexity issues of Banach-Mazur games on finite and infinite graphs. Infinite games where two players take turns to move a token thro...
Erich Grädel
AML
2008
53views more  AML 2008»
15 years 1 months ago
Pairs, sets and sequences in first-order theories
In this paper we study the idea of theories with containers, like sets, pairs, sequences. We provide a modest framework to study such theories. We prove two concrete results. Firs...
Albert Visser
ACMACE
2005
ACM
15 years 6 months ago
Motivation-driven educational game design: applying best practices to music education
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
Guillaume Denis, Pierre Jouvelot