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111
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KI
2008
Springer
14 years 11 months ago
Simplest Scenario for Mutual Nested Modeling in Human-Machine-Interaction
The research aim of this paper is to represent everydaylife patterns of thought like "Because I know, what you think I think ..." by a process on a machine, which is inv...
Rustam Tagiew
ROBOCUP
2004
Springer
133views Robotics» more  ROBOCUP 2004»
15 years 6 months ago
Towards a League-Independent Qualitative Soccer Theory for RoboCup
The paper discusses a top-down approach to model soccer knowledge, as it can be found in soccer theory books. The goal is to model soccer strategies and tactics in a way that they ...
Frank Dylla, Alexander Ferrein, Gerhard Lakemeyer,...
96
Voted
SODA
2004
ACM
128views Algorithms» more  SODA 2004»
15 years 2 months ago
Computing equilibria for congestion games with (im)perfect information
We study algorithmic questions concerning a basic microeconomic congestion game in which there is a single provider that offers a service to a set of potential customers. Each cus...
René Beier, Artur Czumaj, Piotr Krysta, Ber...
143
Voted

Presentation
438views
16 years 12 months ago
Games with Incomplete Information
A talk on Nobel Talk by Nobel laureate John C Harsayni, in Topics in Game Theory Course, IISc, November 2008
ESOP
2008
Springer
15 years 2 months ago
Verification of Higher-Order Computation: A Game-Semantic Approach
Abstract. We survey recent developments in an approach to the verification of higher-order computation based on game semantics. Higherorder recursion schemes are in essence (progra...
C.-H. Luke Ong