Sciweavers

337 search results - page 35 / 68
» Game Theory Using Genetic Algorithms
Sort
View
ICNC
2005
Springer
15 years 3 months ago
A Game-Theoretic Approach to Competitive Learning in Self-Organizing Maps
Abstract. Self-Organizing Maps (SOM) is a powerful tool for clustering and discovering patterns in data. Competitive learning in the SOM training process focusses on finding a neu...
Joseph P. Herbert, Jingtao Yao
ICML
2004
IEEE
15 years 10 months ago
Communication complexity as a lower bound for learning in games
A fast-growing body of research in the AI and machine learning communities addresses learning in games, where there are multiple learners with different interests. This research a...
Vincent Conitzer, Tuomas Sandholm
JDCTA
2010
163views more  JDCTA 2010»
14 years 4 months ago
Predictive Analysis for Customer Relationship Management
The approach for predictive analysis focuses on a business strategy to streamline business-customer relationships in order to maximize client satisfaction and thereby improve cust...
Manisha Rathi, Anand Priyadarshini, Ankit Rastogi
GECCO
2008
Springer
261views Optimization» more  GECCO 2008»
14 years 10 months ago
SSNNS -: a suite of tools to explore spiking neural networks
We are interested in engineering smart machines that enable backtracking of emergent behaviors. Our SSNNS simulator consists of hand-picked tools to explore spiking neural network...
Heike Sichtig, J. David Schaffer, Craig B. Laramee
FSTTCS
2007
Springer
15 years 3 months ago
Undirected Graphs of Entanglement 2
Entanglement is a complexity measure of directed graphs that origins in fixed point theory. This measure has shown its use in designing efficient algorithms to verify logical prop...
Walid Belkhir, Luigi Santocanale