Sciweavers

803 search results - page 139 / 161
» Game Theory and Decision Theory in Multi-Agent Systems
Sort
View
PRDC
2005
IEEE
15 years 3 months ago
Optimal Choice of Checkpointing Interval for High Availability
Supporting high availability by checkpointing and switching to a backup upon failure of a primary has a cost. Trade-off studies help system architects to decide whether higher ava...
Diana Szentiványi, Simin Nadjm-Tehrani, Joh...
68
Voted
EENERGY
2010
15 years 1 months ago
Optimal sleep patterns for serving delay-tolerant jobs
Sleeping is an important method to reduce energy consumption in many information and communication systems. In this paper we focus on a typical server under dynamic load, where en...
Ioannis Kamitsos, Lachlan L. H. Andrew, Hongseok K...
WIOPT
2011
IEEE
14 years 1 months ago
Network utility maximization over partially observable Markovian channels
Abstract—This paper considers maximizing throughput utility in a multi-user network with partially observable Markov ON/OFF channels. Instantaneous channel states are never known...
Chih-Ping Li, Michael J. Neely
ATAL
2007
Springer
15 years 3 months ago
Letting loose a SPIDER on a network of POMDPs: generating quality guaranteed policies
Distributed Partially Observable Markov Decision Problems (Distributed POMDPs) are a popular approach for modeling multi-agent systems acting in uncertain domains. Given the signi...
Pradeep Varakantham, Janusz Marecki, Yuichi Yabu, ...
ATAL
2009
Springer
15 years 4 months ago
Operational semantics of goal models in adaptive agents
Several agent-oriented software engineering methodologies address the emerging challenges posed by the increasing need of adaptive software. A common denominator of such methodolo...
Mirko Morandini, Loris Penserini, Anna Perini