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» Game Theory and Decision Theory in Multi-Agent Systems
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IUI
2003
ACM
15 years 2 months ago
Personal choice point: helping users visualize what it means to buy a BMW
How do we know if we can afford a particular purchase? We can find out what the payments might be and check our balances on various accounts, but does this answer the question? Wh...
Andrew E. Fano, Scott W. Kurth
LATA
2009
Springer
15 years 4 months ago
Rigid Tree Automata
We introduce the class of Rigid Tree Automata (RTA), an extension of standard bottom-up automata on ranked trees with distinguished states called rigid. Rigid states define a rest...
Florent Jacquemard, Francis Klay, Camille Vacher
KBSE
2007
IEEE
15 years 3 months ago
The business case for automated software engineering
Adoption of advanced automated SE (ASE) tools would be favored if a business case could be made that these tools are more valuable than alternate methods. In theory, software pred...
Tim Menzies, Oussama El-Rawas, Jairus Hihn, Martin...
ATAL
2007
Springer
15 years 3 months ago
EBDI: an architecture for emotional agents
Most of the research on multiagent systems has focused on the development of rational utility-maximizing agents. However, research shows that emotions have a strong effect on peo...
Hong Jiang, José M. Vidal, Michael N. Huhns
CONCUR
2007
Springer
15 years 3 months ago
Causal Message Sequence Charts
Scenario languages based on Message Sequence Charts (MSCs) have been widely studied in the last decade [21,20,3,15,12,19,14]. The high expressive power of MSCs renders many basic ...
Thomas Gazagnaire, Blaise Genest, Loïc H&eacu...