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» Game Theory with Costly Computation
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ITICSE
2004
ACM
15 years 7 months ago
Generation as method for explorative learning in computer science education
The use of generic and generative methods for the development and application of interactive educational software is a relatively unexplored area in industry and education. Advant...
Andreas Kerren
VIS
2007
IEEE
115views Visualization» more  VIS 2007»
16 years 3 months ago
Efficient Computation and Visualization of Coherent Structures in Fluid Flow Applications
Abstract--The recently introduced notion of Finite-Time Lyapunov Exponent to characterize Coherent Lagrangian Structures provides a powerful framework for the visualization and ana...
Christoph Garth, Florian Gerhardt, Xavier Tricoc...
SIGMOD
2009
ACM
191views Database» more  SIGMOD 2009»
16 years 2 months ago
Scalable skyline computation using object-based space partitioning
The skyline operator returns from a set of multi-dimensional objects a subset of superior objects that are not dominated by others. This operation is considered very important in ...
Shiming Zhang, Nikos Mamoulis, David W. Cheung
CIBCB
2006
IEEE
15 years 8 months ago
A Systematic Computational Approach for Transcription Factor Target Gene Prediction
— Computational prediction of transcription factor’s binding sites and regulatory target genes has great value to the biological studies of cellular process. Existing practices...
Ji He, Xinbin Dai, Xuechun Zhao
IJHPCA
2006
99views more  IJHPCA 2006»
15 years 1 months ago
A Pragmatic Analysis Of Scheduling Environments On New Computing Platforms
Today, large scale parallel systems are available at relatively low cost. Many powerful such systems have been installed all over the world and the number of users is always incre...
Lionel Eyraud