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» Game Theory with Costly Computation
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JCB
1998
129views more  JCB 1998»
15 years 1 months ago
A Sticker-Based Model for DNA Computation
We introduce a new model of molecular computation that we call the sticker model. Like many previous proposals it makes use of DNA strands as the physical substrate in which infor...
Sam T. Roweis, Erik Winfree, Richard Burgoyne, Nic...
ESA
2007
Springer
153views Algorithms» more  ESA 2007»
15 years 5 months ago
Tradeoffs and Average-Case Equilibria in Selfish Routing
We consider the price of selfish routing in terms of tradeoffs and from an average-case perspective. Each player in a network game seeks to send a message with a certain length by...
Martin Hoefer, Alexander Souza
FCT
2003
Springer
15 years 7 months ago
Graph Searching, Elimination Trees, and a Generalization of Bandwidth
The bandwidth minimization problem has a long history and a number of practical applications. In this paper we introduce a natural extension of bandwidth to partially ordered layo...
Fedor V. Fomin, Pinar Heggernes, Jan Arne Telle
DIGRA
2005
Springer
15 years 7 months ago
/hide: The aesthetics of group and solo play
In this essay, I examine differences between individual and social play and, in particular, the differences between individual and social play within digital media forms designed ...
David Myers

Lecture Notes
2225views
17 years 6 days ago
Microeconomics
The main objective of the course is for students to be able to analyze problems in microeconomic theory at the beginning graduate level. Students successfully completing the course...
Arne Hallam