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» Game Theory with Costly Computation
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VC
2008
138views more  VC 2008»
15 years 1 months ago
A GPU-based light hierarchy for real-time approximate illumination
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
Hyunwoo Ki, Kyoungsu Oh
CCGRID
2008
IEEE
15 years 8 months ago
A Stochastic Programming Approach for QoS-Aware Service Composition
—We formulate the service composition problem as a multi-objective stochastic program which simultaneously optimizes the following quality of service (QoS) parameters: workflow ...
Wolfram Wiesemann, Ronald Hochreiter, Daniel Kuhn
SAC
1998
ACM
15 years 5 months ago
Object oriented process modeling with fuzzy logic
Fuzzy Logic has traditionally found an application in control theory, systems analysis, and artificial intelligence [9] [7]. However, it is very difficult to apply it to tradition...
Luigi Benedicenti, Giancarlo Succi, Tullio Vernazz...
AAAI
2008
15 years 4 months ago
Optimal Metric Planning with State Sets in Automata Representation
This paper proposes an optimal approach to infinite-state action planning exploiting automata theory. State sets and actions are characterized by Presburger formulas and represent...
Björn Ulrich Borowsky, Stefan Edelkamp
GCA
2009
14 years 11 months ago
A Learning Approach to Mechanism Design in Grid Resource Allocation
In this article a new algorithm for grid resource allocation based upon the theory of Algorithmic Mechanism Design (AMD) is presented. This algorithm is targeted at minimizing cost...
Mahmoud Moravej, Saeed Parsa