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» Game Theory with Costly Computation
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FPLAY
2008
15 years 1 months ago
A low-cost infrastructure for tabletop games
Tabletop games provide an intimate gaming experience where groups of friends can interact in a shared space using shared physical props. Digital tabletop games show great promise ...
Christopher Wolfe, J. David Smith, T. C. Nicholas ...
118
Voted

Lecture Notes
2754views
16 years 10 months ago
Advanced Microeconomic Theory
These lecture notes cover several topics such as Preliminaries on Modern Economics and Mathematics, Consumer Theory, Production Theory, Choice Under Uncertainty, Game Theory, Theor...
Guoqiang Tian
DIGRA
2003
Springer
15 years 4 months ago
The attack of the backstories (and why they won't win)
This essay adopts a formal model of play as semiosis [18] to explore the often dysfunctional role of backstories within computer game design and play. Within this model, backstori...
David Myers
CCS
2003
ACM
15 years 4 months ago
Incentive-based modeling and inference of attacker intent, objectives, and strategies
Although the ability to model and infer Attacker Intent, Objectives and Strategies (AIOS) may dramatically advance the literature of risk assessment, harm prediction, and predicti...
Peng Liu, Wanyu Zang
107
Voted
CASC
2006
Springer
100views Mathematics» more  CASC 2006»
15 years 3 months ago
Reducing Computational Costs in the Basic Perturbation Lemma
Homological Perturbation Theory [11, 13] is a well-known general method for computing homology, but its main algorithm, the Basic Perturbation Lemma, presents, in general, high com...
Ainhoa Berciano, María José Jim&eacu...