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» Game Theory with Costly Computation
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LAMAS
2005
Springer
15 years 7 months ago
An Overview of Cooperative and Competitive Multiagent Learning
Abstract Multi-agent systems (MASs) is an area of distributed artificial intelligence that emphasizes the joint behaviors of agents with some degree of autonomy and the complexiti...
Pieter Jan't Hoen, Karl Tuyls, Liviu Panait, Sean ...
IUI
2003
ACM
15 years 7 months ago
Self-adaptive multimodal-interruption interfaces
This work explores the use of ambient displays in the context of interruption. A multimodal interface was created to communicate with users by using two ambient channels for inter...
Ernesto Arroyo, Ted Selker
COCO
2008
Springer
97views Algorithms» more  COCO 2008»
15 years 3 months ago
Generalized Tsirelson Inequalities, Commuting-Operator Provers, and Multi-prover Interactive Proof Systems
A central question in quantum information theory and computational complexity is how powerful nonlocal strategies are in cooperative games with imperfect information, such as mult...
Tsuyoshi Ito, Hirotada Kobayashi, Daniel Preda, Xi...
BCSHCI
2007
15 years 3 months ago
From HCI to media experience: methodological implications
The landscape of interactive technology design and evaluation is expanding. In the past, usability and task efficiency were the main focus for research in human computer interacti...
Elizabeth F. Churchill, Jeffrey Bardzell
108
Voted
ATAL
2010
Springer
15 years 2 months ago
Assignment problem in requirements driven agent collaboration and its implementation
Requirements Driven Agent Collaboration (RDAC) is a mechanism where the self-interested service agents actively and autonomously search for the required services submitted by the ...
Jian Tang, Zhi Jin