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» Game Theory with Costly Computation
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SAC
2010
ACM
15 years 8 months ago
Adaptive internet services through performance and availability control
Cluster-based multi-tier systems provide a means for building scalable Internet services. Building adaptive Internet services that are able to apply appropriate system sizing and ...
Jean Arnaud, Sara Bouchenak
CVPR
2000
IEEE
16 years 3 months ago
Rectified Catadioptric Stereo Sensors
It has been previously shown how mirrors can be used to capture stereo images with a single camera, an approach termed catadioptric stereo. In this paper, we present novel catadio...
Joshua Gluckman, Shree K. Nayar
ECCV
1996
Springer
16 years 3 months ago
Imposing Hard Constraints on Soft Snakes
An approach is presented for imposing generic hard constraints on deformable models at a low computational cost, while preserving the good convergence properties of snake-like mod...
Pascal Fua, Christian Brechbühler
POPL
2010
ACM
15 years 8 months ago
Ypnos: declarative, parallel structured grid programming
A fully automatic, compiler-driven approach to parallelisation can result in unpredictable time and space costs for compiled code. On the other hand, a fully manual approach to pa...
Dominic A. Orchard, Max Bolingbroke, Alan Mycroft
ACIVS
2009
Springer
15 years 8 months ago
Image Categorization Using ESFS: A New Embedded Feature Selection Method Based on SFS
Abstract. Feature subset selection is an important subject when training classifiers in Machine Learning (ML) problems. Too many input features in a ML problem may lead to the so-...
Huanzhang Fu, Zhongzhe Xiao, Emmanuel Dellandr&eac...