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» Game Theory with Costly Computation
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VLDB
1997
ACM
175views Database» more  VLDB 1997»
15 years 3 months ago
STING: A Statistical Information Grid Approach to Spatial Data Mining
Spatial data mining, i.e., discovery of interesting characteristics and patterns that may implicitly exist in spatial databases, is a challenging task due to the huge amounts of s...
Wei Wang 0010, Jiong Yang, Richard R. Muntz
GECCO
2007
Springer
136views Optimization» more  GECCO 2007»
15 years 3 months ago
Configuring an evolutionary tool for the inventory and transportation problem
EVITA, standing for Evolutionary Inventory and Transportation Algorithm, aims to be a commercial tool to address the problem of minimising both the transport and inventory costs o...
Anna Esparcia-Alcázar, Lidia Lluch-Revert, ...
GECCO
2007
Springer
189views Optimization» more  GECCO 2007»
15 years 3 months ago
A genetic algorithm with exon shuffling crossover for hard bin packing problems
A novel evolutionary approach for the bin packing problem (BPP) is presented. A simple steady-state genetic algorithm is developed that produces results comparable to other approa...
Philipp Rohlfshagen, John A. Bullinaria
GECCO
2010
Springer
153views Optimization» more  GECCO 2010»
15 years 3 months ago
Multi-task evolutionary shaping without pre-specified representations
Shaping functions can be used in multi-task reinforcement learning (RL) to incorporate knowledge from previously experienced tasks to speed up learning on a new task. So far, rese...
Matthijs Snel, Shimon Whiteson
VISSYM
2007
15 years 2 months ago
Grouse: Feature-Based, Steerable Graph Hierarchy Exploration
Grouse is a feature-based approach to steerable exploration of a graph and an associated hierarchy. Steerability allows exploration to begin immediately, rather than requiring a c...
Daniel Archambault, Tamara Munzner, David Auber