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» Game Theory with Costly Computation
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JMM2
2008
105views more  JMM2 2008»
14 years 11 months ago
Low Cost Projection Environment for Immersive Gaming
: As computer performance and graphics hardware continue to improve, the gamer is increasingly being presented with richer and more realistic visual environments. Viewing these vir...
Paul Bourke
DIGRA
2005
Springer
15 years 5 months ago
Towards an Ontological Language for Game Analysis
The Game Ontology Project (GOP) is creating a framework for describing, analyzing and games, by defining a hierarchy of concepts abstracted from an analysis of many specific games...
José Pablo Zagal, Michael Mateas, Clara Fer...
NETCOOP
2007
Springer
15 years 5 months ago
A Jamming Game in Wireless Networks with Transmission Cost
We consider jamming in wireless networks with transmission cost for both transmitter and jammer. We use the framework of non-zerosum games. In particular, we prove the existence an...
Eitan Altman, Konstantin Avrachenkov, Andrey Garna...
SIGECOM
2010
ACM
184views ECommerce» more  SIGECOM 2010»
15 years 4 months ago
Computing pure strategy nash equilibria in compact symmetric games
We analyze the complexity of computing pure strategy Nash equilibria (PSNE) in symmetric games with a fixed number of actions. We restrict ourselves to “compact” representati...
Christopher Thomas Ryan, Albert Xin Jiang, Kevin L...
WAOA
2005
Springer
152views Algorithms» more  WAOA 2005»
15 years 5 months ago
Symmetry in Network Congestion Games: Pure Equilibria and Anarchy Cost
We study computational and coordination efficiency issues of Nash equilibria in symmetric network congestion games. We first propose a simple and natural greedy method that comput...
Dimitris Fotakis, Spyros C. Kontogiannis, Paul G. ...