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» Game Theory with Costly Computation
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CCGRID
2007
IEEE
15 years 6 months ago
Requirements of Peer-to-Peer-based Massively Multiplayer Online Gaming
Massively Multiplayer Online Games have become increasingly popular. However, their operation is costly, as game servers must be maintained. To reduce these costs, we aim at provi...
Gregor Schiele, Richard Süselbeck, Arno Wacke...
ACMACE
2009
ACM
15 years 3 months ago
Interactive fitness game for public places
We present a concept of a fitness game that can be installed in public places and encourage passers-by to participate in a short play. The game is controlled by players' body...
Ekaterina Kurdyukova, Matthias Rehm
FPLAY
2008
15 years 1 months ago
Using conflict theory to model complex societal interactions
Conflict theory can be used to explain the interactions between societies during times of turmoil and change (i.e. revolutions, strikes or everyday debates). Games have been produ...
Ben Medler, Joe Fitzgerald, Brian Magerko
CORR
2010
Springer
58views Education» more  CORR 2010»
14 years 11 months ago
A calculus for costed computations
We develop a version of the picalculus Picost where channels are interpreted as resources which have costs associated with them. Code runs under the financial responsibility of own...
Matthew Hennessy
AAAI
2000
15 years 1 months ago
Deliberation in Equilibrium: Bargaining in Computationally Complex Problems
We develop a normative theory of interaction-negotiation in particular--among self-interested computationally limited agents where computational actions are game-theoretically tre...
Kate Larson, Tuomas Sandholm