Sciweavers

894 search results - page 32 / 179
» Game Theory with Costly Computation
Sort
View
NETGAMES
2005
ACM
15 years 7 months ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...
DIGRA
2003
Springer
15 years 7 months ago
Encounters with consumption during computer-mediated play: the development of digital games as marketing communication media
This paper explores the use of digital games for marketing communications using two theoretical perspectives. Firstly, the external contexts in which video game play takes place a...
Mike Molesworth
132
Voted
SPAA
2003
ACM
15 years 7 months ago
The effect of communication costs in solid-state quantum computing architectures
Quantum computation has become an intriguing technology with which to attack difficult problems and to enhance system security. Quantum algorithms, however, have been analyzed un...
Dean Copsey, Mark Oskin, Tzvetan S. Metodi, Freder...
SIGECOM
2009
ACM
100views ECommerce» more  SIGECOM 2009»
15 years 8 months ago
The price of uncertainty
We study the degree to which small fluctuations in costs in wellstudied potential games can impact the result of natural best-response and improved-response dynamics. We call thi...
Maria-Florina Balcan, Avrim Blum, Yishay Mansour
SODA
2000
ACM
122views Algorithms» more  SODA 2000»
15 years 3 months ago
Cooperative facility location games
The location of facilities in order to provide service for customers is a well-studied problem in the operations research literature. In the basic model, there is a predefined cos...
Michel X. Goemans, Martin Skutella