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» Game Theory with Costly Computation
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WG
2000
Springer
15 years 5 months ago
Budget Constrained Minimum Cost Connected Medians
Several practical instances of network design and location theory problems require the network to satisfy multiple constraints. In this paper, we address graph-theoretic problems t...
Goran Konjevod, Sven Oliver Krumke, Madhav V. Mara...
DIGRA
2003
Springer
15 years 7 months ago
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar
This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion...
Laust Juul Christensen, Thomas Tae-Yang Jør...
AAAI
2010
15 years 3 months ago
Recognizing Multi-Agent Activities from GPS Data
Recent research has shown that surprisingly rich models of human behavior can be learned from GPS (positional) data. However, most research to date has concentrated on modeling si...
Adam Sadilek, Henry A. Kautz
AIMS
2009
Springer
15 years 8 months ago
Towards Cost-Aware Multipath Routing
Abstract. Traditional approaches to multipath routing ignore the economic incentives necessary in aligning both networks and users towards a common goal. While theory suggests cong...
João Taveira Araújo, Miguel Rio, Geo...
FSTTCS
2008
Springer
15 years 2 months ago
Banach-Mazur Games on Graphs
We survey determinacy, definability, and complexity issues of Banach-Mazur games on finite and infinite graphs. Infinite games where two players take turns to move a token thro...
Erich Grädel