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PUC
2002
135views more  PUC 2002»
15 years 1 months ago
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
Ana Paiva, Gerd Andersson, Kristina Höök...
TRANSCI
2010
104views more  TRANSCI 2010»
14 years 8 months ago
Equilibrium Results for Dynamic Congestion Games
Consider the following game. Given a network with a continuum of users at some origins, suppose that users wish to reach specic destinations, but that they are not indierent to the...
Frédéric Meunier, Nicolas Wagner
ICALP
1994
Springer
15 years 5 months ago
On the Cost of Recomputing: Tight Bounds on Pebbling with Faults
We introduce a formal framework to study the time and space complexity of computing with faulty memory. For the fault-free case, time and space complexities were studied using the...
Yonatan Aumann, Judit Bar-Ilan, Uriel Feige
CHI
2004
ACM
16 years 2 months ago
A grounded investigation of game immersion
The term immersion is widely used to describe games but it is not clear what immersion is or indeed if people are using the same word consistently. This paper describes work done ...
Emily Brown, Paul A. Cairns
TCS
2010
15 years 3 days ago
Invariant games
In the context of 2-player removal games, we define the notion of invariant game for which each allowed move is independent of the position it is played from. We present a family ...
Éric Duchêne, Michel Rigo