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» Game Theory with Costly Computation
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ATAL
2008
Springer
15 years 3 months ago
Demonstration of multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
114
Voted
SPAA
2010
ACM
15 years 6 months ago
Towards optimizing energy costs of algorithms for shared memory architectures
Energy consumption by computer systems has emerged as an important concern. However, the energy consumed in executing an algorithm cannot be inferred from its performance alone: i...
Vijay Anand Korthikanti, Gul Agha
IPL
2006
92views more  IPL 2006»
15 years 1 months ago
A constructive approach to sequential Nash equilibria
We present a Coq-formalised proof that all non-cooperative, sequential games have a Nash equilibrium point. Our proof methodology follows the style advocated by LCFstyle theorem p...
René Vestergaard
142
Voted
ACMACE
2007
ACM
15 years 5 months ago
Understanding social interaction in world of warcraft
Research has argued that social interaction is a primary driving force for gamers to continue to play Massive Multiple Online Role Playing Games (MMORPGs). However, one recent stu...
Vivian Hsueh-hua Chen, Henry Been-Lirn Duh
FSTTCS
2008
Springer
15 years 2 months ago
Solvency Games
Abstract. We study the decision theory of a maximally risk-averse investor — one whose objective, in the face of stochastic uncertainties, is to minimize the probability of ever ...
Noam Berger, Nevin Kapur, Leonard J. Schulman, Vij...