Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
In this paper, we introduce the bounded budget betweenness centrality game, a strategic network formation game in which nodes build connections subject to a budget constraint in or...
We introduce a problem directly inspired by its application to DWDM (dense wavelength division multiplexing) network design. We are given a set of demands to be carried over a netw...
In this work we define and study a new model for the caching problem in a heterogeneous wireless network under a flash-crowd scenario. Using non-cooperative game theory, we cast t...
Pietro Michiardi, Carla-Fabiana Chiasserini, Claud...
Fundamental limitations of traditional data center network architectures have led to the development of architectures that provide enormous bisection bandwidth for up to hundreds ...