Sciweavers

894 search results - page 68 / 179
» Game Theory with Costly Computation
Sort
View
103
Voted
CHI
2011
ACM
14 years 5 months ago
Designing sports: a framework for exertion games
Exertion games require investing physical effort. The fact that such games can support physical health is tempered by our limited understanding of how to design for engaging exert...
Florian Mueller, Darren Edge, Frank Vetere, Martin...
93
Voted
DEBS
2007
ACM
15 years 5 months ago
Towards a theory of events
Event-driven systems are used in a wide range of applications such as responding to missile attacks, interdicting potential terrorists, exploiting arbitrage opportunities and resp...
K. Mani Chandy, Michel Charpentier, Agostino Cappo...
106
Voted
REX
1991
15 years 5 months ago
The Theory of Timed Automata
Abstract. We consider an optimal-reachability problem for a timed automaton with respect to a linear cost function which results in a weighted timed automaton. Our solution to this...
Rajeev Alur, David L. Dill
ATAL
2008
Springer
15 years 3 months ago
Solving two-person zero-sum repeated games of incomplete information
In repeated games with incomplete information, rational agents must carefully weigh the tradeoffs of advantageously exploiting their information to achieve a short-term gain versu...
Andrew Gilpin, Tuomas Sandholm
121
Voted
ATAL
2006
Springer
15 years 5 months ago
Computational mechanism design for multi-sensor information fusion
Conventional information fusion architectures are challenged by developments in sensor networks that allow individually-owned (and thereby selfish) sensors to interact and share d...
Alex Rogers, Rajdeep K. Dash, Nicholas R. Jennings...