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» Game Theory with Costly Computation
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DIGRA
2005
Springer
15 years 7 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche
109
Voted
CHI
2011
ACM
14 years 5 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
PODC
2003
ACM
15 years 7 months ago
Geometric ad-hoc routing: of theory and practice
All too often a seemingly insurmountable divide between theory and practice can be witnessed. In this paper we try to contribute to narrowing this gap in the field of ad-hoc rout...
Fabian Kuhn, Roger Wattenhofer, Yan Zhang, Aaron Z...
KI
2009
Springer
15 years 8 months ago
Planning with h +  in Theory and Practice
Abstract. Many heuristic estimators for classical planning are based on the socalled delete relaxation, which ignores negative effects of planning operators. Ideally, such heuristi...
Christoph Betz, Malte Helmert
EWSN
2004
Springer
15 years 7 months ago
Networked Slepian-Wolf: Theory and Algorithms
Abstract. In this paper, we consider the minimization of a relevant energy consumption related cost function in the context of sensor networks where correlated sources are generate...
Razvan Cristescu, Baltasar Beferull-Lozano, Martin...