We present a game-theoretic model of the interactions between server and clients in a constrained family of commercial P2P computations (where clients are financially compensated...
Matthew Yurkewych, Brian Neil Levine, Arnold L. Ro...
We present a distribution-free model of incomplete-information games, both with and without private information, in which the players use a robust optimization approach to contend ...
: Both, games in a game theoretic sense and protocols in an informational sense describe rule based interactions between systems. Some similarities and differences of both approach...
These lecture notes cover several topics such as Abstract Preferences and Choices, A Choice Structure Approach to Consumer Demand, A Preference Based Approach to Consumer Demand
P...