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» Game Theory with Costly Computation
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115
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SIGECOM
2006
ACM
96views ECommerce» more  SIGECOM 2006»
15 years 7 months ago
Non-cooperative multicast and facility location games
We consider a multicast game with selfish non-cooperative players. There is a special source node and each player is interested in connecting to the source by making a routing de...
Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan,...
STOC
1994
ACM
168views Algorithms» more  STOC 1994»
15 years 6 months ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
79
Voted
ISAAC
2007
Springer
109views Algorithms» more  ISAAC 2007»
15 years 8 months ago
Manipulation in Games
This paper studies to which extent the social welfare of a game can be influenced by an interested third party within economic reason, i.e., by taking the implementation cost into...
Raphael Eidenbenz, Yvonne Anne Oswald, Stefan Schm...
132
Voted
KI
2008
Springer
15 years 1 months ago
Learning by Observing: Case-Based Decision Making in Complex Strategy Games
Abstract. There is a growing research interest in the design of competitive and adaptive Game AI for complex computer strategy games. In this paper, we present a novel approach for...
Darko Obradovic, Armin Stahl
DATAMINE
1998
175views more  DATAMINE 1998»
15 years 1 months ago
A Microeconomic View of Data Mining
We present a rigorous framework, based on optimization, for evaluating data mining operations such as associations and clustering, in terms of their utility in decisionmaking. Thi...
Jon M. Kleinberg, Christos H. Papadimitriou, Prabh...