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» Game Theory with Costly Computation
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CHI
2004
ACM
16 years 2 months ago
Design of an audience voting system for the Olympic games
In this paper we describe an audience voting system which can be used for all kinds of judged sport events like diving, synchronised swimming, gymnastics, and ice-skating. The bas...
Ramon Schalleck, Marcin Bober, Heiko Drewes
WIOPT
2010
IEEE
15 years 8 days ago
Evolutionary forwarding games in Delay Tolerant Networks
—In this paper, we apply evolutionary games to non-cooperative forwarding control of Delay Tolerant Networks (DTN). We focus our study on the probability to deliver a message fro...
Rachid El Azouzi, Francesco De Pellegrini, Vijay K...
EWSN
2004
Springer
16 years 1 months ago
Max-Min Length-Energy-Constrained Routing in Wireless Sensor Networks
We consider the problem of inter-cluster routing between cluster heads via intermediate sensor nodes in a hierarchical sensor network. Sensor nodes having limited and unreplenishab...
Rajgopal Kannan, Lydia Ray, Ramaraju Kalidindi, S....
ATAL
2006
Springer
15 years 5 months ago
Learning to identify winning coalitions in the PAC model
We consider PAC learning of simple cooperative games, in which the coalitions are partitioned into "winning" and "losing" coalitions. We analyze the complexity...
Ariel D. Procaccia, Jeffrey S. Rosenschein
CHI
2009
ACM
16 years 2 months ago
Gaze-based interaction with massively multiplayer on-line games
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use e...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky...