This essay adopts a formal model of play as semiosis [18] to explore the often dysfunctional role of backstories within computer game design and play. Within this model, backstori...
This paper is an addition to the discourse surrounding interface theory and pervasive games. A buzzword by nature, the term ´interface´ needs to be investigated and redefined in...
Abstract--This article deals with the issue of concept learning and tries to have a game theoretic view over the process of cooperative concept learning among agents in a multi-age...
Two examples of open-loop differential games are considered in the paper. Starting with simplified dynamic Duel, further it was developed to differential economic Duel modelling pr...
A general game player is a system that understands the rules of unknown games and learns to play these games well without human intervention. A major challenge for research in Gen...