Sciweavers

904 search results - page 169 / 181
» Game Theory
Sort
View
INFOCOM
2010
IEEE
14 years 7 months ago
UUSee: Large-Scale Operational On-Demand Streaming with Random Network Coding
—Since the inception of network coding in information theory, we have witnessed a sharp increase of research interest in its applications in communications and networking, where ...
Zimu Liu, Chuan Wu, Baochun Li, Shuqiao Zhao
OOPSLA
2010
Springer
14 years 7 months ago
Ficticious: MicroLanguages for interactive fiction
In this paper we provide an experience report where language oriented programming approaches are applied to complex game design. Ficticious is a G-expression based pidgin of sever...
James Dean Palmer
VR
2010
IEEE
198views Virtual Reality» more  VR 2010»
14 years 7 months ago
Virtual Experience Test: A virtual environment evaluation questionnaire
We present the development and evaluation of the Virtual Experience Test (VET). The VET is a survey instrument used to measure holistic virtual environment experiences based upon ...
Dustin B. Chertoff, Brian Goldiez, Joseph J. LaVio...
CSCW
2011
ACM
14 years 28 days ago
Understanding technology choices and values through social class
This ethnographic study of 22 diverse families in the San Francisco Bay Area explores parents’ attitudes about their children’s use of technology. We found that parents from d...
Morgan G. Ames, Janet Go, Joseph Kaye, Mirjana Spa...
ATAL
2011
Springer
13 years 9 months ago
Conviviality measures
Conviviality has been introduced as a social science concept for multiagent systems to highlight soft qualitative requirements like user friendliness of systems. In this paper we ...
Patrice Caire, Baptiste Alcalde, Leendert van der ...