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DEXAW
2002
IEEE
151views Database» more  DEXAW 2002»
15 years 5 months ago
Domain-Independent eNegotiation Design: Prospects, Methods, and Challenges
Designing electronic markets is still a rather intricate process. eNegotiation - and thereby trading rules - embody the core of the institution ”electronic market”. Although s...
Dirk Neumann, Christof Weinhardt
ECAI
2010
Springer
15 years 1 months ago
Nested Monte-Carlo Expression Discovery
Nested Monte-Carlo search is a general algorithm that gives good results in single player games. Genetic Programming evaluates and combines trees to discover expressions that maxim...
Tristan Cazenave
GAMEON
2000
15 years 1 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
CORR
2008
Springer
107views Education» more  CORR 2008»
15 years 5 days ago
The MIMO Iterative Waterfilling Algorithm
Abstract--This paper considers the noncooperative maximization of mutual information in the vector Gaussian interference channel in a fully distributed fashion via game theory. Thi...
Gesualdo Scutari, Daniel Pérez Palomar, Ser...
ATAL
2007
Springer
15 years 6 months ago
A globally optimal algorithm for TTD-MDPs
In this paper, we discuss the use of Targeted Trajectory Distribution Markov Decision Processes (TTD-MDPs)—a variant of MDPs in which the goal is to realize a specified distrib...
Sooraj Bhat, David L. Roberts, Mark J. Nelson, Cha...