A dialogue game based approach to the problem of providing a deeper semantic foundation for t-norm based fuzzy logics is explored. In particular, various versions, extensions and ...
Logical filtering is the process of updating a belief state (set of possible world states) after a sequence of executed actions and perceived observations. In general, it is intr...
The description of resources in game semantics has never achieved the simplicity and precision of linear logic, because of the misleading conception that linear logic is more prim...
A new concurrent form of game semantics is introduced. This overcomes the problems which had arisen with previous, sequential forms of game semantics in modelling Linear Logic. It...
We give semantic characterizations of the expressive power of navigational XPath (also called Core XPath) in terms of first order logic. XPath can be used to specify sets of nodes...