Sciweavers

139 search results - page 5 / 28
» Game space design foundations for trans-reality games
Sort
View
MM
2004
ACM
116views Multimedia» more  MM 2004»
15 years 3 months ago
First-year students' paper chase: a mobile location-aware multimedia game
The latest achievements in the field of mobile networks and ubiquitous computing enable the integration and combination of technologies like Internet, Java, and multimedia in a n...
Palle Klante, Jens Krösche, Daniela Ratt, Sus...
CHI
1994
ACM
15 years 2 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
MCFNS
2010
104views more  MCFNS 2010»
14 years 4 months ago
ECOSEL: An Auction Mechanism for Forest Ecosystem Services
This paper describes the foundations of a market mechanism that was designed to stimulate more efficient provisions of forest ecosystem services to society. The proposed tool is a ...
Sándor F. Tóth, Gregory J. Ettl, Ser...
ATAL
2005
Springer
14 years 12 months ago
Tactical coordination in no-press diplomacy
While there is a broad theoretic foundation for creating computational players for two-player games, such as Chess, the multi-player domain is not as well explored. We make an att...
Stefan J. Johansson, Fredrik Håård
FUNGAMES
2008
14 years 11 months ago
Test-Bed for Multimodal Games on Mobile Devices
We present a test-bed platform for the iterative design of multimodal games on a mobile phone or a PDA. While our test-bed platform is general to multimodal systems, in this paper ...
Marcello Coiana, Alex Conconi, Laurence Nigay, Mic...