Sciweavers

2397 search results - page 101 / 480
» Game-y information graphics
Sort
View
86
Voted
AMDO
2006
Springer
15 years 4 months ago
Agents with Personality for Videogames
This paper describes the design and implementation of a module of emotions and personality for synthetic actors. Here are presented the results of previous researches, which were t...
Diana Arellano Távara, Andreas Meier
79
Voted
CG
2006
Springer
15 years 4 months ago
A Retrograde Approximation Algorithm for One-Player Can't Stop
Abstract. A one-player, finite, probabilistic game with perfect information can be presented as a bipartite graph. For one-player Can't Stop, the graph is cyclic and the chall...
James Glenn, Haw-ren Fang, Clyde P. Kruskal
101
Voted
UIST
1995
ACM
15 years 4 months ago
Some Design Refinements and Principles on the Appearance and Behavior of Marking Menus
This paper describes some design refinements on marking menus and shows how these refinements embody interesting and relevant design principles for HCI. These refinements are base...
Mark A. Tapia, Gordon Kurtenbach
91
Voted
GD
2009
Springer
15 years 4 months ago
More Flexible Radial Layout
We describe an algorithm for radial layout of undirected graphs, in which nodes are constrained to concentric circles centered at the origin. Such constraints are typical, e.g., i...
Ulrik Brandes, Christian Pich
73
Voted
DIAGRAMS
2008
Springer
15 years 2 months ago
Estimating Effort for Trend Messages in Grouped Bar Charts
Abstract. Information graphics found in popular media contain communicative signals which help the viewer infer the graphic designer's intended message. One signal is the rela...
Richard Burns, Stephanie Elzer, Sandra Carberry