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DIGRA
2005
Springer
15 years 6 months ago
Build It to Understand It: Ludology Meets Narratology in Game Design Space
Building experimental games offers an alternative methodology for researching and understanding games, beyond what can be understood by playing and studying existing games alone. ...
Michael Mateas, Andrew Stern
95
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SG
2005
Springer
15 years 6 months ago
Virtual Camera Planning: A Survey
Modelling, animation and rendering has dominated research computer graphics yielding increasingly rich and realistic virtual worlds. The complexity, richness and quality of the vir...
Marc Christie, Rumesh Machap, Jean-Marie Normand, ...
115
Voted
ADS
2004
Springer
15 years 6 months ago
Coloring Multi-character Conversations through the Expression of Emotions
In this paper we describe how to generate affective dialogs for multiple virtual characters based on a combination of both automatically generated and pre-scripted scenes. This is ...
Patrick Gebhard, Martin Klesen, Thomas Rist
108
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ADS
2004
Springer
15 years 6 months ago
Simulating the Emotion Dynamics of a Multimodal Conversational Agent
We describe an implemented system for the simulation and visualisation of the emotional state of a multimodal conversational agent called Max. The focus of the presented work lies ...
Christian Werner Becker, Stefan Kopp, Ipke Wachsmu...
AMDO
2004
Springer
15 years 6 months ago
Deformable Object Matching Based on Multi-scale Local Histograms
This paper presents a technique to enable deformable objects to be matched throughout video sequences based on the information provided by the multi-scale local histograms of the i...
Nicolas Pérez de la Blanca, José M. ...