Sciweavers

2397 search results - page 144 / 480
» Game-y information graphics
Sort
View
ISWC
1997
IEEE
15 years 5 months ago
A Touring Machine: Prototyping 3D Mobile Augmented Reality Systems for Exploring the Urban Environment
We describe a prototype system that combines together the overlaid 3D graphics of augmented reality with the untethered freedom of mobile computing. The goal is to explore how the...
Steven Feiner, Blair MacIntyre, Tobias Höller...
93
Voted
RT
1997
Springer
15 years 4 months ago
A Geometry Dependent Texture Generation Framework for Simulating Surface Imperfections
: To model surface imperfections and weathering, we proposea two-step texture generation framework in between manual texture synthesis and automatic physical simulation. Although t...
Tien-Tsin Wong, Wai-Yin Ng, Pheng-Ann Heng
88
Voted
SIGGRAPH
1989
ACM
15 years 4 months ago
Hypertexture
This paper will examine hypertexture rendering techniques and will demonstrate how volume data sets may be adapted in order for hypertexture to be applied. Details are given of a c...
Ken Perlin, Eric M. Hoffert
GREC
2007
Springer
15 years 4 months ago
On the Joint Use of a Structural Signature and a Galois Lattice Classifier for Symbol Recognition
Abstract. In this paper, we propose a new approach for symbol recognition using structural signatures and a Galois Lattice as classifier. The structural signatures are based on top...
Mickaël Coustaty, Stéphanie Guillas, M...
119
Voted
AMDO
2004
Springer
15 years 4 months ago
On-the-Fly Training
Abstract. A new algorithm for the incremental learning and non-intrusive tracking of the appearance of a previously non-seen face is presented. The computation is done in a causal ...
Javier Melenchón, Lourdes Meler, Ignasi Iri...