An automatic human shape-motion analysis method based on a fusion architecture is proposed for human action recognition in videos. Robust shape-motion features are extracted from h...
This paper presents a technique to enable deformable objects to be matched throughout video sequences based on the information provided by multi-scale Gaussian derivative filter ba...
We present a new technique for CSG operations with voxelized geometric objects, which are represented by truncated discrete distance fields supplemented by additional information ...
Abstract. We present a prototype application for graph-based data exploration and mining, with particular emphasis on scientific data. The application has a Flash-based graphical i...
We apply Monte Carlo simulation and alpha-beta search to the card game of Skat, which is similar to Bridge, but different enough to require some new algorithmic ideas besides the t...