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FPLAY
2008
15 years 2 months ago
A low-cost infrastructure for tabletop games
Tabletop games provide an intimate gaming experience where groups of friends can interact in a shared space using shared physical props. Digital tabletop games show great promise ...
Christopher Wolfe, J. David Smith, T. C. Nicholas ...
79
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FPLAY
2008
15 years 2 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
GRAPHICSINTERFACE
2007
15 years 2 months ago
Optimized subdivisions for preprocessed visibility
This paper describes a new tool for preprocessed visibility. It puts together view space and object space partitioning in order to control the render cost and memory cost of the v...
Oliver Mattausch, Jirí Bittner, Peter Wonka...
88
Voted
GRAPHICSINTERFACE
2008
15 years 2 months ago
Single-pass GPU solid voxelization for real-time applications
In this paper, we present a single-pass technique to voxelize the interior of watertight 3D models with high resolution grids in realtime during a single rendering pass. Further, ...
Elmar Eisemann, Xavier Décoret
101
Voted
AAAI
2006
15 years 2 months ago
Identification of Joint Interventional Distributions in Recursive Semi-Markovian Causal Models
This paper is concerned with estimating the effects of actions from causal assumptions, represented concisely as a directed graph, and statistical knowledge, given as a probabilit...
Ilya Shpitser, Judea Pearl