Sciweavers

2397 search results - page 170 / 480
» Game-y information graphics
Sort
View
74
Voted
CHI
2009
ACM
15 years 5 months ago
Getting inspired!: understanding how and why examples are used in creative design practice
The use of examples serves a critical role in creative design practice, but details of this process remain an enigma. This is problematic for both the understanding of design acti...
Scarlett R. Herring, Chia-Chen Chang, Jesse Krantz...
138
Voted
GRAPHITE
2007
ACM
15 years 4 months ago
An evaluation of virtual lenses for object selection in augmented reality
This paper reports the results of an experiment to compare three different selection techniques in a tabletop tangible augmented reality interface. Object selection is an importan...
Julian Looser, Mark Billinghurst, Raphael Grasset,...
136
Voted
AVI
2006
15 years 2 months ago
An integrated task-based framework for the design and evaluation of visualizations to support preferential choice
In previous work, we proposed ValueCharts, a set of visualizations and interactive techniques to support the inspection of linear models of preferences. We now identify the need t...
Jeanette Bautista, Giuseppe Carenini
131
Voted
CG
2007
Springer
15 years 24 days ago
Storylines: Visual exploration and analysis in latent semantic spaces
Tasks in visual analytics differ from typical information retrieval tasks in fundamental ways. A critical part of a visual analytics is to ask the right questions when dealing wit...
Weizhong Zhu, Chaomei Chen
127
Voted
TOG
2012
199views Communications» more  TOG 2012»
13 years 3 months ago
Tracking surfaces with evolving topology
We present a method for recovering a temporally coherent, deforming triangle mesh with arbitrarily changing topology from an incoherent sequence of static closed surfaces. We solv...
Morten Bojsen-Hansen, Hao Li, Chris Wojtan