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105
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CHI
2004
ACM
16 years 1 months ago
Gummi: a bendable computer
Gummi is an interaction technique and device concept based on physical deformation of a handheld device. The device consists of several layers of flexible electronic components, i...
Carsten Schwesig, Ivan Poupyrev, Eijiro Mori
86
Voted
DCC
2002
IEEE
16 years 12 days ago
Joint Embedded Coding of Data and Grid Using First-Generation Wavelet Transforms
Many applications in a variety of scientific domains produce datasets that consist of a data field lying on a sampling grid that may not be uniformly spaced. However, progressive ...
James E. Fowler, Yonghui Wang
145
Voted
I3D
2010
ACM
15 years 10 months ago
Efficient Sparse Voxel Octrees
In this paper we examine the possibilities of using voxel representations as a generic way for expressing complex and feature-rich geometry on current and future GPUs. We present ...
Samuli Laine, Tero Karras
MIG
2009
Springer
15 years 7 months ago
A Semantic Navigation Model for Video Games
Abstract. Navigational performance of artificial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
Leonard van Driel, Rafael Bidarra
81
Voted
FDG
2009
ACM
15 years 7 months ago
Questioning video games' influence on CS interest
In this paper, we examine the relationship between digital games and interest in computer science. When we undertook this research, our goal was to expand upon past work that expl...
Betsy James DiSalvo, Amy Bruckman